• DK Workbooks: Raspberry Pi Projects Workbook

    by DK Year Published: 2017

    Get kids building exciting computer projects, including games, music, and designs. Perfect for children ages 7–11 who are new to programming, this highly visual workbook is a fun introduction to Raspberry Pi, an affordable credit-card-size computer that is revolutionizing the world of computing and can help boost kids' computer skills in a new and innovative way.

    With easy-to-follow directions and fun pixel art, DK Workbooks: Raspberry Pi Projects helps kids understand the basics of computers, programming, and how to create cool projects in Scratch, Python, and Sonic Pi through fun, hands-on learning experiences. All they need is a Raspberry Pi computer, an SD card, an HDMI cable, a USB power supply, and a standard monitor, mouse, and keyboard.

    After they learn how to program their Raspberry Pi, kids can make their own music using Sonic Pi, craft amazing designs using Python, and build and play their own computer games and projects with Scratch. They can even test their coding knowledge with written vocabulary and programming quizzes at the end of each project.

    Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.

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  • Girls Who Code: Learn to Code and Change the World

    by Reshma Saujani Year Published: 2017

    NEW YORK TIMES BESTSELLER!

    Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend.

     
    Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.

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  • Coding Games in Scratch

    by Jon Woodcock Year Published: 2015

    Written for children ages 8–12 with little to no coding experience, this straightforward visual guide uses fun graphics and easy-to-follow instructions to show young learners how to build their own computer projects using Scratch, a popular free programming language.

    With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation and more. All they need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0. Coding can be done without download on https://scratch.mit.edu.

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  • STEAM KIDS: 50+ SCIENCE / TECHNOLOGY / ENGINEERING / ART / MATH HANDS-ON

    by STEAM Kids books are written by a very cool group of engineers, teachers, math nerds, art lovers and Year Published:

    Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children. Bonus materials will make things easy for parents and educators, and include: a handy weekly planning guide, project shopping lists, STEAM journal and more.

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  • Dot.

    by Randi Zuckerberg Year Published: 2013

    Meet Dot in this debut picture book by Randi Zuckerberg! Dot's a spunky little girl well versed in electronic devices. Dot knows a lot. She knows how to tap . . . to swipe . . . to share . . . and she pays little attention to anything else, until one day Dot sets off on an interactive adventure with the world surrounding her. Dot's tech-savvy expertise, mingled with her resourceful imagination, proves Dot really does know lots and lots.

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