• 360cities: Where do your students want to go? Just type in Rome, Tokyo, London, and tour anyplace in the world with a 360-degree view. Free.

    4D Anatomy: Subscription-based app allows students to explore human anatomy.

    AugThat: Features a large content-based augmented virtual reality library.

    Aurasma: Free app lets teachers create their own AR auras for their classrooms.

    Curioscope: This innovative platform has one person wear a T-shirt while the other uses a smartphone to launch the app and learn about the human body in a whole new way.

    Discovery VR: Discovery has added a VR app that allows you to experience your favorite Discovery programs, such as Deadliest Catch or Mythbusters in VR.

    EON Reality: Students and teachers can create a blended-learning environment that allows creators to combine 3D with PowerPoint, notes, sound effects and more.

    Immersive VR Education: Free education platform allows teachers to create their own lesson plans and immersive experiences.

    ISTE Librarian’s Network Webinar: Elissa Malespina, author of Augmented Reality in Education: Bringing Interactivity to Libraries and Classrooms has created a webinar about using AR and VR in the classroom.

    Google Cardboard: Inexpensive headset that sells for under $10 and works with smartphone VR apps.  

    Google Expeditions AR  Pioneer Program: With Google Expeditions kits you’ll have everything you need to take students on a virtual field trip anywhere, from an underwater coral reef to Machu Picchu. But the kits aren’t cheap. They cost $4,000 for a set of 10.

    Alchemy VR has partnered with Expeditions to produce experiences narrated by naturalist David Attenborough. Otherwise, schools can purchase their own kits for $4,000 for 10 kits.

    Mattel View-Master Virtual Reality Viewer: At $17, this viewer costs a little more than the Cardboard, but it's made of plastic and might last a little longer.

    Minecraft Education Edition: The popular game has an education version that allows students to create their own virtual world, such as Jamestown or Fort Clatsop.

    Nearpod: This is a free-for-teachers VR-based curriculum.

    Pokemon Go: Use this mobile app to teach mapping and community-oriented learning.

    Quiver: Bring coloring to life with augmented reality content in biology, geometry and the solar system. App is less than $10.

    Schell Games: Engaging game experiences designed to positively impact a person’s habits, attitudes or knowledge.

    Timelooper: Free app allows students to go back in time in London, from medieval times to World War II.

    Unimersiv: This individualized and immersive learning platform releases content on a monthly basis.

    Wild Eyes: If your students are excited about VR, maybe they will want to support this campaign to fund a virtual tour of the nation’s National Parks.

    Woofbert VR: Lets you explore art galleries all over the world.

    YouTube 360: Explore the streets of Paris or the trails of the Grand Canyon with free videos shot with a 360-degree camera.

    zSpace: Offers different STEM programs, including Euclid’s shapes or human anatomy at various prices.