Student Tech Hub
Panthers Link
Panthers Link provides a single sign-on to most of our web and Windows applications. In addition, students will be able to access their network files from any computer, tablet, or smartphone.
SUMMER ACCESS
Students will continue to have access to all applications using Panthers Link until August 10.
Once we begin to auto-roster our subscriptions, students may not be able to access some of the applications until they return to school.
Hour of Code
Student Resources
- Chromebooks
- Google Takeout
- Google Classroom
- Online Learning Resources
- Recommended Reading
- Coding Apps
Chromebooks
Acceptable Use Policy
Opt In/Opt Out form - High School Students Only
Chromebook Insurance -Insurance for school-issued Chromebooks is highly recommended and must be purchased annually.
Insurance for Chromebooks must be renewed on an annual basis. Even if you did not purchase insurance last year, you have the opportunity to buy coverage for the upcoming school year. Please review this document to learn more about obtaining protection for your device. Please note that insurance cannot be purchased to repair existing damage. For those who purchased coverage last year, please be aware that the insurance will expire on 9/1/24. To ensure continuous coverage for your student's Chromebook, we encourage you to purchase or renew insurance.
https://gpo.worthavegroup.com/ardsleyufsd
What happens if I break my Chromebook?
We follow these protocols when a student breaks their school
device:
- Student fills out a ticket using the Chromebook Kiosk.
- Our Systems Engineer assesses the device and finds out if the device has coverage.
- If the device is insured, the device will be sent out for repair and there no fees to the families. If the device isn't insured, the district will send an invoice to the family to cover the cost of repair. The average cost for repair is approximately $200. The district strongly suggests purchasing the insurance for $30.
- While devices are being repaired students will have to borrow a loaner Chromebook from the HS library on a daily basis. Please keep in mind that we have a limited supply of spare Chromebooks.
- If a student doesn't have access to a computer at home, more permanent loaner would be made available.
Chromebook Collection
Students in grades 5, 6, 7, 9, 10, and 11 are allowed to keep their Chromebooks over the summer. However, we will collect devices and power adapters from the 8th and 12th graders.
Seniors - If you were issued a school Chromebook please return it to the Tech office before graduation. Be sure to transfer your files using Google Takeout .
Google Takeout
Attention, Seniors! As the school year comes to an end, it is essential to ensure that you take your files with you. Please refer to this document for more information on how to transfer your files from your Ardsley Gmail account using Google Takeout.
Google Classroom
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Google Classroom 101 -Getting Started with Google Classroom for Teachers
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Check out Google for Education's Twitter feed
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The Google Teacher Center offers several tutorials for getting started -- this is your best bet if you're looking for the most up-to-date videos and information. There are also plenty of do-it-yourself tutorials on YouTube posted by teachers and tech-integration specialists.
Online Learning Resources
Math:
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PhET - Science and Math Simulations
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Geogebra - Free online math tools for graphing, geometry, 3D, and more!
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Desmos - Graph functions, plot data, evaluate equations, explore transformations, and much more
Science:
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PhET - Science and Math Simulations
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Mystery Science will allow students to access mini-lessons and full lessons at home. Students don't need to create accounts and don't even have to log in. They simply click on the student link to view the lesson.
Art/History:
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MOMA - Take a virtual Field trip to the MOMA
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Learn more about Arts and Culture through a virtual field trip
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Lunch Doodles: Mo Willems will host daily livestream doodle for kids home from school at 1 PM
Recommended Reading
DK Workbooks: Raspberry Pi Projects Workbook by DKYear Published: 2017Get kids building exciting computer projects, including games, music, and designs. Perfect for children ages 7–11 who are new to programming, this highly visual workbook is a fun introduction to Raspberry Pi, an affordable credit-card-size computer that is revolutionizing the world of computing and can help boost kids' computer skills in a new and innovative way. With easy-to-follow directions and fun pixel art, DK Workbooks: Raspberry Pi Projects helps kids understand the basics of computers, programming, and how to create cool projects in Scratch, Python, and Sonic Pi through fun, hands-on learning experiences. All they need is a Raspberry Pi computer, an SD card, an HDMI cable, a USB power supply, and a standard monitor, mouse, and keyboard. After they learn how to program their Raspberry Pi, kids can make their own music using Sonic Pi, craft amazing designs using Python, and build and play their own computer games and projects with Scratch. They can even test their coding knowledge with written vocabulary and programming quizzes at the end of each project. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. |
Girls Who Code: Learn to Code and Change the World by Reshma SaujaniYear Published: 2017NEW YORK TIMES BESTSELLER! |
Coding Games in Scratch by Jon WoodcockYear Published: 2015Written for children ages 8–12 with little to no coding experience, this straightforward visual guide uses fun graphics and easy-to-follow instructions to show young learners how to build their own computer projects using Scratch, a popular free programming language. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation and more. All they need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0. Coding can be done without download on https://scratch.mit.edu. |
STEAM KIDS: 50+ Science / Technology / Engineering / Art / Math Hands-on by STEAM Kids books are written by a very cool group of engineers, teachers, math nerds, art lovers andYear Published:Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children. Bonus materials will make things easy for parents and educators, and include: a handy weekly planning guide, project shopping lists, STEAM journal and more. |
Dot. by Randi ZuckerbergYear Published: 2013Meet Dot in this debut picture book by Randi Zuckerberg! Dot's a spunky little girl well versed in electronic devices. Dot knows a lot. She knows how to tap . . . to swipe . . . to share . . . and she pays little attention to anything else, until one day Dot sets off on an interactive adventure with the world surrounding her. Dot's tech-savvy expertise, mingled with her resourceful imagination, proves Dot really does know lots and lots. |